to produce software and hardware specifications to
build a homemade Airbus cockpit simulator.
Before anything else, the cockpit needs a framework to support the rest of elements as panels, monitors, etc. So take your jigsaw, and let’s rock!
If you are a software lover, congratulations! Cockpit building is not only about hardware, construction, electronics, and other manual labour. After all, you are making a simulator, not a real aircraft. And the action is in the software.
As you might though, almost everything in your cockpit is hardware. Controllers, sticks, jokes, levers, panels, indicators, displays, keyboards, throttles, etc. From the computer where the simulator runs to any device that interfaces between the pilot and the aircraft, hardware is on every corner.